City Symbol: Two crossed double bladed swords.
Population: 8,000 (90% human, 5% half elf, 5% elf)
Imports: Food, clothing,
Exports: Gold, silver, Steel, Weaponry, mercenaries.
Tharn falls somewhere between small city and large town. It’s buildings are mostly made of stone, and are built with an eye for Spartan functionality. There are a few structures with decorations, though most prefer to abstain from complex architecture or artwork. Historic or honored figures are immortalized in statue form, either a stone statue, or for some renown figures, an iron or bronze statue. But rest assured that the structures of Tharn are sturdy indeed, from the great 15 ft city walls to the Guild of Blades.
While Tharn itself appears to be a grim place at first glance, it’s also known to be a particularly wild place, full of entertainment. While it’s size cannot compare to some of the larger cities of the borderlands, Tharn has a great number of taverns, festhalls, brothels, brawl-halls, houses of chance, and of course, The Circle, a great arena. And this just includes the legal entertainment. Below the surface, Tharn has several other means of darker entertainment, including a trade of various drugs, the main one being Astalium, also known as bronzeroot. In addition, rumors persist of darker pursuits and endeavors.
Tharn is also quite wealthy. The town has a great many mining operations in the nearby Shadow Mountains. Mining gold, silver, iron and the occasional gemstone. This wealth coupled with the proficiency of Tharn’s swordmasters has made it a power in the Borderlands, despite its small size.
- being a free elf in Tharn is illegal.
- Only members of the Tharn military or members of the guild are permitted to carry blades longer than a shortsword, bows, or other piercing or slashing weapons. Bludgeoning weapons are not restricted.
- Spellcasting without the specific permission of the Tharn rulership is illegal.
- A citizen of Tharn can challenge anyone to a duel if they feel they have been insulted. One so challenged must either accept the duel within 7 days or be exiled from Tharn. It is possible to have another take your place in the duel, and it’s not uncommon for guild members to act as proxies for nobles.
RulershipTharn is ruled by three rulers, who make decisions by a majority vote. The first of these rulers is the current “King” of Tharn, called the Cassolmir. The Cassolmir is the trueblooded descendant of nobility. His authority and power comes from his bloodline, not necessarily any skill. The current Cassolmir is a man named Dratho.
The second ruler is the master of the guild of blades, also known as the High Sword. The high sword current is Nered, a master of many techniques and not surprisingly, the most militant and ironfisted of the rulers.
The last ruler bears the title ‘Representative’ as he is supposed to represent the general populace of Tharn (mainly the merchants and middle class) and is elected by those citizens capable of voting. It is however, a belief of many that the elections are in fact rigged and that the Representative is nothing more than a figurehead of the other two rulers (or some say a hidden third force). Still, the Representative generally concerns himself with bettering the entertainment in the city, regulating rules for arena combat and so on.
Other Places of Note
Taverns of Tharn
- Tharn is the birthplace of Jarek Kulthar